Electronic Arts (EA) showcases over 25 technology talks at the Game Developers Conference (GDC) covering topics such as Frostbite's non-interruptive expansion, photorealistic facial rigs, audio design, Apex Legends matchmaking, high-fidelity cloth simulation, new rendering technologies, and FP16 shaders.
- Insights into innovative technologies driving next-gen games
- Expert talks from EA's advanced research division and game development studios
- Opportunities to learn about techniques and advancements in game development
SAN Francisco’s highly anticipated Game Developers Conference (GDC) is just around the corner, and this year, Electronic Arts (EA) is set to make a splash with its lineup of technology-focused sessions. With over 25 in-person talks, EA will be diving deep into the innovative technologies driving the creation of next-gen games.
One of the highlights is a session on Frostbite’s non-interruptive expansion to new gaming platforms. Frostbite, EA’s game engine, has been making waves with its ability to seamlessly adapt to different platforms without disrupting gameplay. This talk will shed light on the technical intricacies behind this impressive feat.
SEED, EA’s advanced research division, will also take the stage to discuss their work on generating photorealistic facial rigs. Hau Nghiep Phan, SEED’s Technical Art Director, will delve into the challenges and breakthroughs in creating lifelike facial animations that blur the line between reality and virtual worlds.
For those interested in audio design, Jorge Garcia, a Software Engineer at EA, will share insights on the challenges and opportunities in designing and developing audio tools. From creating immersive soundscapes to fine-tuning audio effects, this talk promises to be a treat for audio enthusiasts.
Apex Legends, the popular battle royale game developed by Respawn Entertainment (an EA studio), will also take center stage. Christopher Pierse, Principal Data Scientist at EA, and Samy Duc, Technical Director at Respawn, will explore the evolution of matchmaking techniques in Apex Legends. This session promises to be a fascinating journey through the game’s matchmaking history, offering valuable insights into the complex algorithms that bring players together.
Robin Taillandier, Senior Software Engineer at Frostbite, will present a talk on high-fidelity cloth simulation in EA SPORTS FC 24. Cloth simulation is crucial for creating realistic animations in sports games, and Taillandier will share techniques and insights on achieving a new level of fidelity in cloth physics.
Jason Bright, Senior Software Engineer at Frostbite, will reveal the secrets behind bringing Frostbite to new rendering technologies and platforms. Despite the seamless integration, this feat went largely unnoticed, and Bright will shed light on the technical wizardry that made it possible.
Lastly, Alexis Griffin-Lira, a Rendering Engineer at Frostbite, will discuss the use of FP16 shaders in Frostbite. This talk will explore the benefits and challenges of using FP16 shaders, which offer improved performance and efficiency in rendering.
For those unable to attend GDC in person, selected sessions will be uploaded to the GDC Vault, allowing enthusiasts to catch up on the latest advancements in game development technology. So whether you’re a game developer or simply a gaming aficionado, EA’s technology talks at GDC 2022 are not to be missed.
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