Basemark introduces Revolutionary Cross-Platform Ray Tracing Benchmark Pushing Boundaries


July 4, 2024 by our News Team

Basemark's new benchmark, GPUScore: Breaking Limit, is set to revolutionize the way we evaluate the performance of devices capable of ray tracing, providing a comprehensive evaluation across different platforms and graphics APIs and serving as a valuable tool for both consumers and developers.

  • Provides a comprehensive performance evaluation across various operating systems and graphics APIs
  • Includes performance evaluation tests for popular AI upscaling techniques like FSR and DLSS
  • Serves as a valuable tool for developers to optimize their applications for different devices and platforms


Basemark has just dropped a bombshell in the world of benchmarking with the release of their latest creation: GPUScore: Breaking Limit. This cross-platform Ray Tracing benchmark is set to revolutionize the way we evaluate the performance of devices that are capable of ray tracing, from smartphones and Tablets to Laptops and high-end desktops.

With ray tracing becoming increasingly common in consumer electronics, it’s about time we had a benchmark that can accurately assess and compare performance across different devices and platforms. That’s where Breaking Limit comes in. It provides a comprehensive performance evaluation across various operating systems and graphics APIs, giving us valuable insights into how different devices handle hardware-accelerated graphics rendering.

But what makes Breaking Limit so special? Well, according to Mircea Cristea, Product Owner at Basemark, it’s all about reflecting the current and future landscape of ray tracing technology. “As ray tracing continues to gain traction on all device categories, it was a natural progression for us to develop a benchmark that reflects the current and future landscape of this technology,” Cristea explained.

Breaking Limit comes with two separate workloads: Breaking Limit and Breaking Limit Ultra. The former is perfect for comparing mobile devices, laptops, and desktops equipped with ray tracing supporting GPUs. The latter, as the name suggests, is designed specifically for high-end desktops with beefy GPUs. It even includes performance evaluation tests for popular AI upscaling techniques like FSR (FidelityFX Super Resolution) and DLSS (Deep Learning Super Sampling).

So, why should developers, manufacturers, and consumers care about Breaking Limit? Well, imagine you’re in the market for a new laptop or smartphone. You want to make sure that the device you choose can handle all the latest games and applications with ease. That’s where Breaking Limit comes in. It allows you to measure and compare the performance of real-time ray tracing rendering across different hardware and software environments reliably.

But it’s not just about buying decisions. Breaking Limit also serves as a valuable tool for developers who want to optimize their applications for different devices and platforms. By using the benchmark, they can identify performance bottlenecks and make the necessary adjustments to ensure a smooth and immersive ray tracing experience for users.

In a world where technology is constantly evolving, benchmarks like Breaking Limit are essential. They provide a common language for everyone involved in the development and manufacturing of devices that support ray tracing. They give us a way to objectively measure and compare performance, enabling us to make informed decisions and push the boundaries of what’s possible.

So, whether you’re a tech enthusiast eager to see how your smartphone stacks up against the latest laptops, or a developer looking to optimize your application for different devices, Breaking Limit is the benchmark you’ve been waiting for. It’s time to break free from the limitations of the past and embrace the future of ray tracing.

Basemark introduces Revolutionary Cross-Platform Ray Tracing Benchmark Pushing Boundaries

Basemark introduces Revolutionary Cross-Platform Ray Tracing Benchmark Pushing Boundaries

Basemark introduces Revolutionary Cross-Platform Ray Tracing Benchmark Pushing Boundaries

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Technology Explained


DLSS: DLSS (Deep Learning Super Sampling) is an advanced AI-powered technology developed by NVIDIA that enhances real-time graphics rendering in video games and applications. DLSS utilizes deep learning algorithms to upscale lower-resolution images in real-time, resulting in higher-quality visuals while maintaining optimal performance. By harnessing the power of AI and deep neural networks, DLSS effectively boosts frame rates and image quality, enabling gamers to experience smoother gameplay and more immersive graphics without sacrificing computational efficiency. This technology has gained widespread recognition for its ability to deliver impressive visual fidelity and improved performance simultaneously, revolutionizing the way modern computer graphics are processed and displayed.

DLSS Website: https://www.nvidia.com/en-gb/geforce/technologies/dlss



FSR: AMD FidelityFX Super Resolution (FSR) is a type of rendering technique that looks to boost framerates in games and enable quality high-resolution gaming. It is an software upscaling technology, designed to improve the performance of games without loss of image quality and graphical detail. It works by rendering frames at a lower resolution and then using an open-source spatial upscaling algorithm to make the game look as though it's running at a higher resolution13. It is different from Nvidia's DLSS, which uses machine learning and temporal upscaling to achieve similar results. FSR is part of AMD's FidelityFX image toolkit and does not require specific training or special-purpose logic within the GPU. AMD FidelityFX Super Resolution (FSR) scales across a broad spectrum of new and older products, including integrated graphics, and is optimized for AMD RDNA and AMD RDNA 2 architecture-based Radeon RX 6000 and RX 5000 Series graphics cards. FSR is also supported on select NVIDIA graphics cards.


Ray Tracing: Ray tracing is an advanced rendering technique used in computer graphics to simulate the way light interacts with objects in a virtual environment. It traces the path of light rays as they travel through a scene, calculating how they interact with surfaces, materials, and lighting sources. By simulating the complex behaviors of light, ray tracing produces highly realistic and accurate visual effects, including lifelike reflections, shadows, and refractions. This technology enhances the overall visual quality of images and animations by accurately replicating how light behaves in the real world, resulting in a more immersive and visually stunning digital experience.

Ray Tracing Website: https://www.nvidia.com/en-gb/geforce/technologies/ray-tracing/






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