The Astronauts' highly anticipated game Witchfire, a unique blend of dark fantasy, exploration, and first-person shooter action, is now available in Early Access on the Epic Games Store.
- Unique blend of dark fantasy, exploration, and first-person shooter action
- Attention to detail and player experience
- Commitment to delivering a polished and complete game
The highly anticipated game, Witchfire, developed by The Astronauts, is finally here. Released today in Early Access on the Epic Games Store, Witchfire offers players a unique blend of dark fantasy, exploration, and first-person shooter action. In an exclusive interview with The Astronauts’ Creative Director Adrian Chmielarz and Game Designer Karol Krok, we delve into the world of Witchfire, its development process, and what players can expect.
The Astronauts, a small studio known for their previous works such as Painkiller, Bulletstorm, and The Vanishing of Ethan Carter, has kept details about Witchfire under wraps. According to Chmielarz, this is intentional to allow players to have the joy of discovering things on their own. However, a trailer released during Summer Game Fest gave us a glimpse into the gameplay mechanics of Witchfire, showcasing its mix of exploration, planning, and intense combat.
Inspired by a year and a half of soul-searching, The Astronauts decided to shift from their initial idea of a sci-fi survival game to a dark fantasy setting. The lore of Witchfire revolves around a war between the Church and witches, with players taking on the role of a witch hunter on a mission to find and defeat a powerful witch. Chmielarz describes the game as a magical experience filled with unique weapons, spells, creatures, and locations.
The development process of Witchfire has been a labor of love for The Astronauts, taking almost seven years to bring the game to life. Throughout this time, the team has made countless decisions and changes to ensure that every aspect of the game serves a purpose and contributes to an immersive experience. Even something as seemingly trivial as the color of a light beam indicating item pickups was carefully considered to fit the game’s aesthetic.
Krok, who joined the team later in the development process, emphasizes the benefits of working in a small team, allowing for continuous changes and improvements to gameplay ideas. Witchfire itself has undergone significant transformations, evolving from an arena-style combat game to an open-world experience. While this added time to the development process, Krok believes it was worth it to create a more engaging and immersive world for players.
One of the key design principles of Witchfire is that everything in the game has a purpose. The Astronauts have prioritized providing players with proper tutorials and onboarding experiences to ensure they can fully enjoy and understand the game’s mechanics. This attention to detail and player experience sets Witchfire apart from other games in the genre.
Witchfire draws inspiration from both classic and contemporary games, such as Painkiller and FromSoftware’s Souls series. Chmielarz emphasizes the importance of analyzing and learning from other games, stating that it is essential for designers to stay informed and inspired by the industry’s latest products.
As Witchfire nears its release, The Astronauts have put in extra hours to ensure a solid launch. While Chmielarz acknowledges that bugs may be present, he assures players that the team has worked diligently to minimize them. The Astronauts’ commitment to delivering a polished and complete game is evident, as they plan to keep Witchfire in early access for about a year to gather player feedback and make necessary modifications.
Witchfire is now available for pre-purchase and wishlist on the Epic Games Store. With its unique blend of dark fantasy, exploration, and intense combat, Witchfire promises to be an immersive and thrilling experience for players. Follow The Astronauts on their official website and social media channels for updates and news on Witchfire’s development journey.
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