"Embark on a tactical puzzle-shooter journey of vengeance against a sinister cult in this Demo of a game four years in the making."
- The game has been in development for four years, indicating a high level of dedication and attention to detail.
- The team behind the game includes talented individuals from various fields, ensuring a well-rounded and polished final product.
- The game offers a unique and engaging gameplay experience, combining elements of puzzle-solving, strategy, and action.
Introducing the Demo of a Game Four Years in the Making
It all started as a small passion project on the side, just one of those random ideas that pop into your head. But little did I know that this game would become something more. After a moment of introspection, questioning my life choices, I mustered up the courage to reach out to Devolver. And boy, am I glad I did.
Today, I am incredibly fortunate to announce the release of the Demo for this game. The support I have received throughout this journey has been nothing short of amazing. From the talented individuals at Devolver to the audio wizard Aidan Baker, the cutscene art by Nil Vendrell, and the assistance of Stephen Cavalier in editing and shaping the story – every person involved has played a crucial role in bringing this project to life.
Let’s not forget the incredible contributions from Maria de la Puente and Rocío Valentín in crafting the level art, the game design and art help from Brainwash Gang, the invaluable production and friendship of Juan de la Torre, and of course, my wonderful girlfriend Vendy. Without each and every one of them, this wouldn’t have been possible. It may sound cliché, but it’s the truth.
Now, I understand that not everyone will be drawn to this game, but I sincerely hope that it brings joy to those who do give it a try. Your feedback is invaluable to me, as it has been a wild and exhilarating ride working on this project. I am eagerly anticipating what lies ahead.
Embark on a Road Trip into Darkness
Prepare yourself for a gripping journey filled with danger and darkness. In this tactical puzzle-shooter, you take control of a single bullet, guiding it towards vengeance against a sinister cult that has ravaged your life.
Fueled by an intense anger, THE GIRL becomes a force to be reckoned with as she wages a one-woman war against THE CULT. With each cultist she takes down, bullet by bullet, she gets closer to her ultimate target: THE LEADER. Along the way, she unravels the dark secrets of this enigmatic order and exposes the atrocities committed in the name of their master.
Precision and Strategy Are Key
Prepare for a tactical third-person puzzle-shooter experience like no other. As you assume control of a single bullet, you must navigate increasingly complex and challenging levels, eliminating cultists, triggering traps, and even reshaping the environment to your advantage.
Every shot counts in this ruthless battle against THE CULT, and precision is handsomely rewarded. Taking down your enemies is deeply satisfying, but doing it with style elevates the experience to a whole new level.
Conclusion
I want to express my heartfelt gratitude to each and every person who has supported me on this journey. The release of this Demo marks a significant milestone, and I am overwhelmed with excitement for what lies ahead. Thank you all for your time and support.

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